Animator
Valve · Bellevue, WA
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About the Job
We’re always looking to add talented individuals to our team.
At Valve we look beyond hiring for a set position, but instead, we seek exceptional people with broad skill sets who also exhibit deep expertise in their chosen craft. The animators at Valve are a world-class group of artists working with writers, software engineers, and designers who are continually creating and releasing compelling entertainment experiences to players around the world.
Animators determine work priorities in collaboration with their peers, contributing creative solutions throughout production in a variety of ways. From conceptualizing ideas to producing an extensive range of animated content including dynamic interactive performances and large-scale cinematic moments, whose work is crucial in helping shape ideas. Within each team, they are part of prototyping gameplay experiences with designers and programmers for a diverse array of characters, creatures, and in-game encounters. They also work closely with software engineers to improve our proprietary tools, maximize efficiency of our workflow, and to ensure the animation that we create is exceptional.
At Valve our animators are highly experienced and can demonstrate a number of skills, most importantly:
They collaborate with other employees and solve hard problems that make products better.
Each of them has examples - that they can share - showing that they have done something particularly exciting that makes their work special.
Our animators’ work often utilizes:
- Product-level thinking that informs intentional, meaningful decisions from concept to completion.
- An outstanding ability to portray believable physical movement, strong acting, storytelling and performance of 3D computer-generated characters.
- A detailed understanding of Maya; experience working with motion capture and building animation state machines.
- Knowledge of rigging, scripting, modeling, texturing, lighting, and video editing.
- Prior professional experiences shipping world-class products in the software, television or film industry.
Like most roles at Valve, we don't have headcount targets, we aren’t actively looking to fill an open position, and we don’t generally require specific credentials or qualifications. We’re just always looking for great people to hire.
Intrigued? Send us your reel, resume, and examples of interesting problems you’ve solved. Sorry, we do not accept student reels.
Apply now!
What We Offer
- An organization where 100% of time is dedicated as groups see fit
- The opportunity to collaborate with experts across a range of disciplines
- A work environment and flexible schedule in support of families and domestic partnerships
- A culture eager to become stronger through diversity of all forms
- Exceptional health insurance coverage
- Unrivaled employer match for our 401(k) retirement plan
- Generous vacation and family leave
- On-site amenities in support of health and efficiency
- Fertility and adoption assistance
- Reimbursement for child care during interviews
You're applying!
Name Email address Please provide a URL for your reel. Sorry, we do not accept student reels. How did you discover this opportunity at Valve? Please select one LinkedIn ZipRecruiter Glassdoor Other Recruiting Website Event (GDC, GDoC, GHC/AnitaB., etc.) Steam: I'm a User! Employee Referral Web Search I went straight to Valvesoftware.com Other So interesting! Please share a bit more if you're willing... Thanks for letting us know! Which website was it? Great! Who referred you? Well met! Which event did you attend? Attach your documents. Please include a resume. (We like .pdf, .doc & .docx files.) Choose files. No files chosen. Submit your application. Submitting your application... Hold tight while we upload your application. Uh-oh. That didn't work. Click anywhere to try again. Whoa! Thanks! Your application will be reviewed by a member of the team, who will follow up with you soon. There is no need to apply for multiple roles, all relevant areas based on your expertise will be considered. Click anywhere to close this.